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Chevalier de Selarya, ordre du feu

Description
Introduction
Fondé il y a plusieurs centaines d'années par le premier roi de Selarya Jaer of the lake, cette ordre de chevalerie a comme but de protéger la nation Sélarienne et toutes les nations bonnes et juste du monde.

L'ordre de chevalerie est divisé en quatres groupes.

L'ordre du feu qui est la section de magicien qui s'occupe de l'aspect arcane des combats. Ces chevaliers ont développer une forte connection avec le plan elemental du feu et on développer des résistance formidable à cet élément.

Héraldrie : Un dragon dessiné sur un fond de flame.
D� de vie
(d6)
Alignement
Pour devenir un Chevalier de Selarya, ordre du feu il faut avoir un alignement loyal bon.
Pr�requis
To qualify to become a knight of selarya order of fire, a character must fulfill all the following criteria.
Base Attack Bonus: +3
Skills: Knowledge (arcana) 4 ranks, Diplomacy 4 ranks, Spellcraft 4 ranks, Ride 2 ranks.
Feats: Combat Casting, Iron Will
Spells: Able to cast 3rd level arcane spells.
Special: Must be proficient with one type of sword.
Skills
The knight of selarya order of fire class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Knowledge (any) (Int), Profession (Wis), Ride (Dex) and Spellcraft (Int). See chapter 4 of the Player's Handbook for skill descriptions.

Nombre de skills par niveau: 2 + Modificateur d'Intelligence

Chevalier de Selarya, ordre du feu
NiveauBase AttackFortitudeR�flexeVolont�Habilit�s de classe
1+0+0+0+2Armored spellcasting (-10%), Fire resistance 10
2+1+0+0+3Fireball 1/day
3+2+1+1+3Fire resistance 20
4+3+1+1+4Armor of shadows, Armored spellcasting (-20%)
5+3+1+1+4Fireball 2/day
6+4+2+2+5Fire resistance 30
7+5+2+2+5Armored spellcasting (-30%)
8+6+2+2+6Fireball 3/day
9+6+3+3+6Fire Immunity, Greater armor of shadows
10+7+3+3+7Armored spellcasting (-40%)

Habilet�s de classe
Weapon and armor proficiency
The Knight of Selarya, order of fire gain no proficiency with any weapon or armor.
Armored spellcasting (-10%)
A Knight of selarya order of mystic fire is better able than other characters to cast arcane spells while wearing armor. At 1st level, the knight reduces the arcane spell failure chance for any armor he wears by -10%. At 4th level, he reduces the spell failure chance by -20%. At 7th level, he reduces it by -30% and at 10th level by -40%.
Fire resistance 10
The knight have a connection with the elemental plane of fire and he's now more resistant to fire. The elemetal resistance against fire is 10 at 1st level, 20 at 3rd level and 30 at 6th level.
Fireball 1/day
This ability have the same features of the spell fireball casted like a sorcerer of the same character level of the knight. This blast of fire is more potent and do +1 dmg per dice and the DC for the saving throw have a bonus of +2.
Armor of shadows
A shadow adept can create an armor of purple-black force as a standard action. The armor have the effect of a mage armor spells, and doesn't stack with other armor bonus. It also provide the effect of a Blur spells that provide 20% concealment. The armor last 10 minute per caster level and can be dismiss as a free action. The armor can be use once a day.
Fire Immunity
The knight have a great connection with the plane of elemental fire and he's now completely immune to normal and magical fire.
Greater armor of shadows
The armor can now be use three time a day and now provide a spell resistance of 11 + the character shadow level. The spell resistance bonus increase by +2 against magic who's not from the shadow. When the armor is created, the shadow mage can choose that the armor have a blink spells instead of a blur.
Spells per day
When a new knight of selarya order of mystic fire level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If the knight use a spellbook, at each new level she also gains two new spells of any spell level or levels that she can cast (based on her new arcane level) for her spellbook.
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