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Chevalier de Selarya, ordre de la terre |
Description | Introduction | Fondé il y a plusieurs centaines d'années par le premier roi de
Selarya Jaer of the lake, cette ordre de chevalerie a comme but de
protéger la nation Sélarienne et toutes les nations bonnes et juste
du monde.
L'ordre de chevalerie est divisé en quatres groupes.
L'ordre de la pierre est la section de la chevalerie utilisé au front
lors des combats. Ces chevaliers sont surtout entrainés au combat en
melee et comme cavalerie lourde. Ils sont aussi réputer pour former
un mur infranchissable au combat.
Héraldrie : Un bouclier avec une tour argenté de dessiné au centre,
avec une épée sur la tour. | D� de vie | (d12) | Alignement | Pour devenir un Chevalier de Selarya, ordre de la terre il faut avoir un alignement loyal bon. | Pr�requis | To qualify to become a knight of selarya order of rock, a
character must fulfill all the following criteria.
Base Attack Bonus: +6
Skills: Intimidate 4 ranks, Diplomacy 4 ranks, Ride 4 ranks.
Feats: Endurance, Iron Will, Mounted Combat
| Skills | The knight of selarya order of rock class skills (and the key
ability for each skill) are Balance (Dex), Climb (Str), Craft (Int),
Diplomacy (Cha), Intimidate (Cha), Jump (Str), Profession (Wis), Ride
(Dex), Swim (Str). See chapter 4 of the Player's Handbook
for skill descriptions.
Nombre de skills par niveau: 2 + Modificateur d'Intelligence |
Chevalier de Selarya, ordre de la terre | Niveau | Base Attack | Fortitude | R�flexe | Volont� | Habilit�s de classe | 1 | +1 | +2 | +0 | +0 | Damage reduction 1 / -, Defensive stance 1/day, Stability | 2 | +2 | +3 | +0 | +0 | Fearless, Shield bonus +1 | 3 | +3 | +3 | +1 | +1 | Defensive stance 2/day | 4 | +4 | +4 | +1 | +1 | Damage reduction 2 / - | 5 | +5 | +4 | +1 | +1 | Defensive stance 3/day | 6 | +6 | +5 | +2 | +2 | Shield bonus +2 | 7 | +7 | +5 | +2 | +2 | Damage reduction 3 / -, Defensive stance 4/day | 8 | +8 | +6 | +2 | +2 | Mobile Defense | 9 | +9 | +6 | +3 | +3 | Defensive stance 5/day | 10 | +10 | +7 | +3 | +3 | Damage reduction 4 / -, Shield bonus +3 |
Habilet�s de classe | Weapon and armor proficiency | The Knight of Selarya, order of rock gain no proficiency with any
weapon or armor. | Damage reduction 1 / - | At 1st level, a knight gain the ability to
shrug off some amount of injury from each blow or attack. Substract 1
points from the damage the knight take each time he is dealt damage.
This ability improve at 4th, 7th and 10th level. Damage reduction can
reduce damage to 0 but not below 0. (That is, the defender cannot
actually gain hit points in this manner.) | Defensive stance 1/day | When he adopts a defensive stance, a
knight gains phenomenal strength and durability, but he cannot move
from the spot he is defending. He gains +2 to Strength, +4 to
Constitution, a +2 resistance bonus on all saves, and a +4 dodge
bonus to AC. The increase in Constitution increases the defender’s
hit points by 2 points per level, but these hit points go away at the
end of the defensive stance when the Constitution score drops back 4
points. These extra hit points are not lost first the way temporary
hit points are. While in a defensive stance, a defender cannot use
skills or abilities that would require him to shift his position. A
defensive stance lasts for a number of rounds equal to 3 + the
character’s (newly improved) Constitution modifier. A knight may
end his defensive stance voluntarily prior to this limit. At the end
of the defensive stance, the defender is winded and takes a -2
penalty to Strength for the duration of that encounter. A knight
can only use his defensive stance a certain number of times per day
as determined by his level. Using the defensive stance takes no time
itself, but a knight can only do so during his action. | Stability | The knight is incredibly sure-footed. She gains a
+4 stability bonus on all rolls made to resist being tripped, knocked
prone, or pushed back by a bull rush attack. This bonus also apply on
ride check to stay in saddle. | Fearless | The knight is immune to fear and magical fear effect. | Shield bonus +1 | At 2th level, a knight is become a master to
use shield. He gain a +1 Ac bonus when using any kind of shield. This
ability improve as he gain level.
| Mobile Defense | At 8th level, a knight can adjust
his position while maintaining a defensive stance. While in a
defensive stance, he can take one 5-foot step each round without
losing the benefit of the stance. |
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