| Darkness | | Character gains the feat Blind fighting. | | Niveau 1: | Obscuring Mist: Fog surround you. | | Niveau 2: | Blindness/Deafness: Makes subject blinded of deafned. | | Niveau 3: | Blacklight:Create an area of total darkness. | | Niveau 4: | Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. | | Niveau 5: | Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. | | Niveau 6: | Prying Eyes: 1d4+1/level floating eyes scout for you. | | Niveau 7: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | | Niveau 8: | Power Word Blind: Blinds creature with 200 hp or less. | | Niveau 9: | Power Word Kill: Kills one creature with 100 hp or less. | | Source: | Spell Compendium |
| | Water | | Turn or destroy fire creatures as a
good cleric turns undead. Rebuke,
command, or bolster water creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | | Niveau 1: | Obscuring Mist: Fog surrounds you. | | Niveau 2: | Fog Cloud: Fog obscures vision. | | Niveau 3: | Water Breathing: Subjects can breathe underwater. | | Niveau 4: | Control Water: Raises or lowers bodies of water. | | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | | Niveau 6: | Cone of Cold: 1d6/level cold damage. | | Niveau 7: | Acid Fog: Fog deals acid damage. | | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. | | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. | | Source: | Player's Handook |
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