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																						| | Locha | | Déesse de la terre dans le panth�on Cyrkhan. | 
 | Description |  | Titre: | La mère |  | Alignement: | Neutre |  | Portfolios: | Creation, Protection |  | Domaines: | Air, Earth, Fire, Protection, Water. |  | Symbole: | Une montagne |  | Arme divine: | Épée longue | 
 | Domaines |  | | Air |  | Turn or destroy earth creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster air creatures as an 
evil cleric rebukes undead. Use these 
abilities a total number of times per 
day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Obscuring Mist: Fog surrounds you. |  | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. |  | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. |  | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). |  | Niveau 5: | Control Winds: Change wind direction and speed. |  | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. |  | Niveau 7: | Control Weather: Changes weather in local area. |  | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. |  | Source: | Player's Handook | 
 
 | | Earth |  | Turn or destroy air creatures as a good 
cleric turns undead. Rebuke, command, 
or bolster earth creatures as an evil 
cleric rebukes undead. Use these 
abilities a total number of times per 
day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage. |  | Niveau 2: | Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. |  | Niveau 3: | Stone Shape: Sculpts stone into any shape. |  | Niveau 4: | Spike Stones: Creatures in area take 1d8 damage, may be lowed. |  | Niveau 5: | Wall of Stone: Creates a stone wall that can be shaped. |  | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. |  | Niveau 7: | Earthquake: Intense tremor shakes 80-ft.-radius. |  | Niveau 8: | Iron Body: Your body becomes living iron. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an earth spell only. |  | Source: | Player's Handook | 
 
 |  | | Fire |  | Turn or destroy water creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster fire creatures as 
an evil cleric rebukes undead. Use 
these abilities a total number of times 
per day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Burning Hands: 1d4/level fire damage (max 5d4). |  | Niveau 2: | Produce Flame: 1d6 damage +1/ level, touch or thrown. |  | Niveau 3: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only. |  | Niveau 4: | Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |  | Niveau 5: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. |  | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. |  | Niveau 7: | Fire Storm: Deals 1d6/level fire damage. |  | Niveau 8: | Incendiary Cloud: Cloud deals 4d6 fire damage/round. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a fire spell only. |  | Source: | Player's Handook | 
 
 | | Protection |  | You can generate a protective ward as a 
supernatural ability. Grant someone you 
touch a resistance bonus equal to your 
cleric level on his or her next saving 
throw. Activating this power is a 
standard action. The protective ward is 
an abjuration effect with a duration of 
1 hour that is usable once per day. |  | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. |  | Niveau 2: | Shield Other: You take half of subject’s damage. |  | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. |  | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. |  | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. |  | Niveau 6: | Antimagic Field: Negates magic within 10 ft. |  | Niveau 7: | Repulsion: Creatures can’t approach you. |  | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. |  | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. |  | Source: | Player's Handook | 
 
 |  | | Water |  | Turn or destroy fire creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster water creatures as 
an evil cleric rebukes undead. Use 
these abilities a total number of times 
per day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Obscuring Mist: Fog surrounds you. |  | Niveau 2: | Fog Cloud: Fog obscures vision. |  | Niveau 3: | Water Breathing: Subjects can breathe underwater. |  | Niveau 4: | Control Water: Raises or lowers bodies of water. |  | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. |  | Niveau 6: | Cone of Cold: 1d6/level cold damage. |  | Niveau 7: | Acid Fog: Fog deals acid damage. |  | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. |  | Source: | Player's Handook | 
 
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