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																						| | Veldicca | | Déesse des mers et de l'élément liquide dans le panth�on Cyrkhan. | 
 | Description |  | Titre: | La secrète |  | Alignement: | Neutre / Bon |  | Portfolios: | Eau, Profondeur, Secret, Oublie |  | Domaines: | Darkness, Healing, Purification, Travel, Water. |  | Symbole: | Un trident argenté sur fond bleu |  | Arme divine: | Trident | 
 | Uniforme du clerg� |  | Le costume de Veldicca est une tunique courte qui se termine au genou
et qui s'attache a la taille avec une code de chanvre. Les jeunes
novice porta la tunique de couleur bleu-ciel, les prêtres la couleur
bleu marin, ornée d'une chape de couleur blanche. |  | Domaines |  | | Darkness |  | Character gains the feat Blind fighting. |  | Niveau 1: | Obscuring Mist: Fog surround you. |  | Niveau 2: | Blindness/Deafness: Makes subject blinded of deafned. |  | Niveau 3: | Blacklight:Create an area of total darkness. |  | Niveau 4: | Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. |  | Niveau 5: | Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. |  | Niveau 6: | Prying Eyes: 1d4+1/level floating eyes scout for you. |  | Niveau 7: | Nightmare: Sends vision dealing 1d10 damage, fatigue. |  | Niveau 8: | Power Word Blind: Blinds creature with 200 hp or less. |  | Niveau 9: | Power Word Kill: Kills one creature with 100 hp or less. |  | Source: | Spell Compendium | 
 
 | | Healing |  | You cast healing spells at +1 caster 
level. |  | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). |  | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). |  | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). |  | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). |  | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. |  | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. |  | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |  | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. |  | Niveau 9: | Heal, Mass: As heal, but with several subjects. |  | Source: | Player's Handook | 
 
 |  | | Purification |  | You cast abjuration spells at +1 caster level. |  | Niveau 1: | Nimbus of light: Sunlight illuminates you until released as an attack for 1d8 +1/level damage. |  | Niveau 2: | Deific Vengeance: Deity's punishment deals 1d6 damage/two caster levels (max 5d6). |  | Niveau 3: | Recitation: Your allies get bonus on attacks and saves, and your foes get penalties. |  | Niveau 4: | Castigate: Verbal rebuke deafens all who hear and damages those whose alignment differs from yours. |  | Niveau 5: | Dance of the Unicorn: Purifying mist washes the air clean of smoke, dust, and poisons. |  | Niveau 6: | Fires of Purity: Target burst into magical flame, becoming a dangerous weapon. |  | Niveau 7: | Righteous Wrath of the Faithful: Your allies get bonuses, especially if they worship your deity. |  | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. |  | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. |  | Source: | Spell Compedium / Complete Divine | 
 
 | | Travel |  | For a total time per day of 1 round per 
cleric level you possess, you can act 
normally regardless of magical effects 
that impede movement as if you were 
affected by the spell freedom of 
movement. This effect occurs 
automatically as soon as it applies, 
lasts until it runs out or is no longer 
needed, and can operate multiple times 
per day (up to the total daily limit of 
rounds).
This granted power is a supernatural 
ability. Add Survival to your list of 
cleric class skills. |  | Niveau 1: | Longstrider: Increases your speed. |  | Niveau 2: | Locate Object: Senses direction toward object (specific or type). |  | Niveau 3: | Fly: Subject flies at speed of 60 ft. |  | Niveau 4: | Dimension Door: Teleports you short distance. |  | Niveau 5: | Teleport: Instantly transports you as far as 100 miles/level. |  | Niveau 6: | Find the Path: Shows most direct way to a location. |  | Niveau 7: | Teleport, Greater: As teleport, but no range limit and no off-target arrival. |  | Niveau 8: | Phase Door: Creates an invisible passage through wood or stone. |  | Niveau 9: | Astral Projection: Projects you and companions onto Astral Plane. |  | Source: | Player's Handook | 
 
 |  | | Water |  | Turn or destroy fire creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster water creatures as 
an evil cleric rebukes undead. Use 
these abilities a total number of times 
per day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Obscuring Mist: Fog surrounds you. |  | Niveau 2: | Fog Cloud: Fog obscures vision. |  | Niveau 3: | Water Breathing: Subjects can breathe underwater. |  | Niveau 4: | Control Water: Raises or lowers bodies of water. |  | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. |  | Niveau 6: | Cone of Cold: 1d6/level cold damage. |  | Niveau 7: | Acid Fog: Fog deals acid damage. |  | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. |  | Source: | Player's Handook | 
 
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