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																						| | Ellsey | | Déesse de la guerre dans le panth�on Khuma. | 
 | Description |  | Titre: | Seigneure dragon |  | Alignement: | Loyal / Neutre |  | Portfolios: | Guerre, Force, Gloire, Dragon, Éléments |  | Domaines: | Air, Dragon, Earth, Fire, Glory, Strength, War, Water. |  | Symbole: | Un épée devant huit points sous les couleurs des éléments |  | Rang divin: | Intermédiaire |  | Arme divine: | Épée longue | 
 | Domaines |  | | Air |  | Turn or destroy earth creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster air creatures as an 
evil cleric rebukes undead. Use these 
abilities a total number of times per 
day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Obscuring Mist: Fog surrounds you. |  | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. |  | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. |  | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). |  | Niveau 5: | Control Winds: Change wind direction and speed. |  | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. |  | Niveau 7: | Control Weather: Changes weather in local area. |  | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. |  | Source: | Player's Handook | 
 
 | | Dragon |  | Add Bluff and Intimidate to your list of cleric class skills. |  | Niveau 1: | Magic Fang: One natural weapon of subject creature gets a +1 on attack and damage rolls. |  | Niveau 2: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. |  | Niveau 3: | Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |  | Niveau 4: | Voice of the dragon: +10 on Bluff, Diplomacy, and Intimidte checks; can use one suggestion. |  | Niveau 5: | True Seeing: Lets you see all things as they really are. |  | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. |  | Niveau 7: | Dragon Ally: As lesser dragon ally, but up to 18 HD. |  | Niveau 8: | Suggestion, Mass: As suggestion plus one/level subjects. |  | Niveau 9: | Dominate Monster: As dominate person, but any creature. |  | Source: | Spell Compendium / Draconomicon | 
 
 |  | | Earth |  | Turn or destroy air creatures as a good 
cleric turns undead. Rebuke, command, 
or bolster earth creatures as an evil 
cleric rebukes undead. Use these 
abilities a total number of times per 
day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage. |  | Niveau 2: | Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. |  | Niveau 3: | Stone Shape: Sculpts stone into any shape. |  | Niveau 4: | Spike Stones: Creatures in area take 1d8 damage, may be lowed. |  | Niveau 5: | Wall of Stone: Creates a stone wall that can be shaped. |  | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. |  | Niveau 7: | Earthquake: Intense tremor shakes 80-ft.-radius. |  | Niveau 8: | Iron Body: Your body becomes living iron. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an earth spell only. |  | Source: | Player's Handook | 
 
 | | Fire |  | Turn or destroy water creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster fire creatures as 
an evil cleric rebukes undead. Use 
these abilities a total number of times 
per day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Burning Hands: 1d4/level fire damage (max 5d4). |  | Niveau 2: | Produce Flame: 1d6 damage +1/ level, touch or thrown. |  | Niveau 3: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only. |  | Niveau 4: | Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |  | Niveau 5: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. |  | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. |  | Niveau 7: | Fire Storm: Deals 1d6/level fire damage. |  | Niveau 8: | Incendiary Cloud: Cloud deals 4d6 fire damage/round. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a fire spell only. |  | Source: | Player's Handook | 
 
 |  | | Glory |  | Turn undead with a +2 bonus on the turnning check and +1d6 on the 
turning damage roll. |  | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. |  | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. |  | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. |  | Niveau 4: | Holy Smite: Damages and blinds evil creatures. |  | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. |  | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. |  | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. |  | Niveau 8: | Crown of Glory:  you gain +4 Charisma and enthrall those who hear you. |  | Niveau 9: | Gate: Connects two planes for travel or summoning. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Strength |  | You can perform a feat of strength as a 
supernatural ability. You gain an 
enhancement bonus to Strength equal to 
your cleric level. Activating the power 
is a free action, the power lasts 1 
round, and it is usable once per day. |  | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. |  | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. |  | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. |  | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. |  | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. |  | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. |  | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. |  | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. |  | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. |  | Source: | Player's Handook | 
 
 |  | | War |  | Free Martial Weapon Proficiency with 
deity’s favored weapon (if necessary) 
and Weapon Focus with the deity’s 
favored weapon. |  | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. |  | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. |  | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. |  | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. |  | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). |  | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. |  | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. |  | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. |  | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. |  | Source: | Player's Handook | 
 
 | | Water |  | Turn or destroy fire creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster water creatures as 
an evil cleric rebukes undead. Use 
these abilities a total number of times 
per day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Obscuring Mist: Fog surrounds you. |  | Niveau 2: | Fog Cloud: Fog obscures vision. |  | Niveau 3: | Water Breathing: Subjects can breathe underwater. |  | Niveau 4: | Control Water: Raises or lowers bodies of water. |  | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. |  | Niveau 6: | Cone of Cold: 1d6/level cold damage. |  | Niveau 7: | Acid Fog: Fog deals acid damage. |  | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. |  | Source: | Player's Handook | 
 
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