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																						| | Floresta | | Déesse de la forêt dans le panth�on Khuma. | 
 |  |  | Description |  | Titre: | La dame de la forêt |  | Alignement: | Neutre / Bon |  | Portfolios: | Forêt, Protection, Faune, Flore |  | Domaines: | Animal, Plant, Protection, Travel. |  | Symbole: | Un chêne sur fond vert |  | Rang divin: | Mineur |  | Arme divine: | Arc | 
 | Domaines |  | | Animal |  | You can use speak with animals once per 
day as a spell-like ability. Add 
knowledge(nature) to your list of 
cleric class skills. |  | Niveau 1: | Calm Animals: Calms (2d4 + level) HD of animals |  | Niveau 2: | Hold Animals: Paralyzes one animal for 1 round / level |  | Niveau 3: | Dominate Animal:  Subject animal obeys silent mental commands. |  | Niveau 4: | Summon Nature's Ally IV:  Calls creature to fight. Can only summon animals |  | Niveau 5: | Commune with Nature:  Learn about terrain for 1 mile/level |  | Niveau 6: | Antilife Shell:  10-ft. filed hedges out living creatures. |  | Niveau 7: | Animal Shapes:  One ally/level polymorphs into chosen animal |  | Niveau 8: | Summon Nature's Ally VIII:  Calls creature to fight. Can only summon animals |  | Niveau 9: | Shapechange:  Transforms you into any creature, and change forms once per round |  | Source: | Player's Handook | 
 
 | | Plant |  | Rebuke or command plant creatures as an 
evil cleric rebukes or commands undead. 
Use this ability a total number of 
times per day equal to 3 + your 
Charisma modifier. This granted power 
is a supernatural ability.
Add Knowledge (nature) to your list of 
cleric class skills. |  | Niveau 1: | Entangle: Plants entangle everyone in 40-ft.-radius. |  | Niveau 2: | Barkskin: Grants +2 (or higher) enhancement to natural armor. |  | Niveau 3: | Plant Growth: Grows vegetation, improves crops. |  | Niveau 4: | Command Plants: Sway the actions of one or more plant creatures. |  | Niveau 5: | Wall of Thorns: Thorns damage anyone who tries to pass. |  | Niveau 6: | Repel Wood: Pushes away wooden objects. |  | Niveau 7: | Animate Plants: One or more trees animate and fight for you. |  | Niveau 8: | Control Plants: Control actions of one or more plant creatures. |  | Niveau 9: | Shambler: Summons 1d4+2 shambling mounds to fight for you. |  | Source: | Player's Handook | 
 
 |  | | Protection |  | You can generate a protective ward as a 
supernatural ability. Grant someone you 
touch a resistance bonus equal to your 
cleric level on his or her next saving 
throw. Activating this power is a 
standard action. The protective ward is 
an abjuration effect with a duration of 
1 hour that is usable once per day. |  | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. |  | Niveau 2: | Shield Other: You take half of subject’s damage. |  | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. |  | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. |  | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. |  | Niveau 6: | Antimagic Field: Negates magic within 10 ft. |  | Niveau 7: | Repulsion: Creatures can’t approach you. |  | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. |  | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. |  | Source: | Player's Handook | 
 
 | | Travel |  | For a total time per day of 1 round per 
cleric level you possess, you can act 
normally regardless of magical effects 
that impede movement as if you were 
affected by the spell freedom of 
movement. This effect occurs 
automatically as soon as it applies, 
lasts until it runs out or is no longer 
needed, and can operate multiple times 
per day (up to the total daily limit of 
rounds).
This granted power is a supernatural 
ability. Add Survival to your list of 
cleric class skills. |  | Niveau 1: | Longstrider: Increases your speed. |  | Niveau 2: | Locate Object: Senses direction toward object (specific or type). |  | Niveau 3: | Fly: Subject flies at speed of 60 ft. |  | Niveau 4: | Dimension Door: Teleports you short distance. |  | Niveau 5: | Teleport: Instantly transports you as far as 100 miles/level. |  | Niveau 6: | Find the Path: Shows most direct way to a location. |  | Niveau 7: | Teleport, Greater: As teleport, but no range limit and no off-target arrival. |  | Niveau 8: | Phase Door: Creates an invisible passage through wood or stone. |  | Niveau 9: | Astral Projection: Projects you and companions onto Astral Plane. |  | Source: | Player's Handook | 
 
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