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																						| | Isthar | | Déesse de la beauté dans le panth�on Khuma. | 
 |  |  | Description |  | Titre: | La rose divine. La maitresse d’Enlil. |  | Alignement: | Loyal / Neutre |  | Portfolios: | Beauté, Séduction, Amour, Destin |  | Domaines: | Enchantment, Fate, Healing, Protection. |  | Symbole: | Une rose sur un halo jaune |  | Rang divin: | Mineur | 
 | Domaines |  | | Enchantment |  | You cast all enchantment spells at +1 caster level. |  | Niveau 1: | Charm Person |  | Niveau 2: | Calm Emotions |  | Niveau 3: | Suggestion |  | Niveau 4: | Charm Monster |  | Niveau 5: | Dominate Person |  | Niveau 6: | Suggestion, Mass |  | Niveau 7: | Insanity |  | Niveau 8: | Charm Monster, Mass |  | Niveau 9: | Dominate Monster |  | Source: | MoonZar | 
 
 | | Fate |  | You gain the uncanny dodge ability of a 4th level rogue. If you have 
another class that grants the Uncanny dodge ability, treat your level 
you gain the improved Uncanny dodge ability. |  | Niveau 1: | True strike |  | Niveau 2: | Augury |  | Niveau 3: | Bestow Curse |  | Niveau 4: | Remove Curse |  | Niveau 5: | Mark of Justice |  | Niveau 6: | Geast/Quest |  | Niveau 7: | Vision |  | Niveau 8: | Mind Blank |  | Niveau 9: | Foresight |  | Source: | Spell Compendium | 
 
 |  | | Healing |  | You cast healing spells at +1 caster 
level. |  | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). |  | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). |  | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). |  | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). |  | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. |  | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. |  | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |  | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. |  | Niveau 9: | Heal, Mass: As heal, but with several subjects. |  | Source: | Player's Handook | 
 
 | | Protection |  | You can generate a protective ward as a 
supernatural ability. Grant someone you 
touch a resistance bonus equal to your 
cleric level on his or her next saving 
throw. Activating this power is a 
standard action. The protective ward is 
an abjuration effect with a duration of 
1 hour that is usable once per day. |  | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. |  | Niveau 2: | Shield Other: You take half of subject’s damage. |  | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. |  | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. |  | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. |  | Niveau 6: | Antimagic Field: Negates magic within 10 ft. |  | Niveau 7: | Repulsion: Creatures can’t approach you. |  | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. |  | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. |  | Source: | Player's Handook | 
 
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