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																						| | Mardouk | | Dieu de la mort dans le panth�on Khuma. | 
 |  |  | Description |  | Titre: | Legislateur des âmes |  | Alignement: | Loyal / Neutre |  | Domaines: | Death, Destruction, Law, Luck. |  | Symbole: | Un poing fermé blanc sur fond noir |  | Rang divin: | Mineur |  | Arme divine: | Épée longue | 
 | Domaines |  | | Death |  | You may use a death touch once per day. 
Your death touch is a supernatural 
ability that produces a death effect. 
You must succeed on a melee touch 
attack against a living creature (using 
the rules for touch spells). When you 
touch, roll 1d6 per cleric level you 
possess. If the total at least equals 
the creature’s current hit points, it 
dies (no save). |  | Niveau 1: | Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. |  | Niveau 2: | Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. |  | Niveau 3: | Animate Dead: Creates undead skeletons and zombies. |  | Niveau 4: | Death Ward: Grants immunity to death spells and negative energy effects. |  | Niveau 5: | Slay Living: Touch attack kills subject. |  | Niveau 6: | Create Undead: Create ghouls, ghasts, mummies, or mohrgs. |  | Niveau 7: | Destruction: Kills subject and destroys remains. |  | Niveau 8: | Create Greater Undead: Create shadows, wraiths, spectres or devourers. |  | Niveau 9: | Wail of the Banshee: Kills one creature/level. |  | Source: | Player's Handook | 
 
 | | Destruction |  | You gain the smite power, the 
supernatural ability to make a single 
melee attack with a +4 bonus on attack 
rolls and a bonus on damage rolls equal 
to your cleric level (if you hit). You 
must declare the smite before making 
the attack. This ability is usable once 
per day. |  | Niveau 1: | Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5). |  | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. |  | Niveau 3: | Contagion: Infects subject with chosen disease. |  | Niveau 4: | Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20). |  | Niveau 5: | Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures. |  | Niveau 6: | Harm: Deals 10 points/level damage to target. |  | Niveau 7: | Disintegrate: Makes one creature or object vanish. |  | Niveau 8: | Earthquake: Intense tremor shakes 80-ft.-radius. |  | Niveau 9: | Implosion: Kills one creature/round. |  | Source: | Player's Handook | 
 
 |  | | Law |  | You cast law spells at +1 caster level. |  | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |  | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. |  | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. |  | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. |  | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. |  | Niveau 6: | Hold Monster: As hold person, but any creature. |  | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. |  | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. |  | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. |  | Source: | Player's Handook | 
 
 | | Luck |  | You gain the power of good fortune, 
which is usable once per day. This 
extraordinary ability allows you to 
reroll one roll that you have just made 
before the DM declares whether the roll 
results in success or failure. You must 
take the result of the reroll, even if 
it’s worse than the original roll. |  | Niveau 1: | Entropic Shield: Ranged attacks against you have 20% miss chance. |  | Niveau 2: | Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). |  | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. |  | Niveau 4: | Freedom of Movement: Subject moves normally despite impediments. |  | Niveau 5: | Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. |  | Niveau 6: | Mislead: Turns you invisible and creates illusory double. |  | Niveau 7: | Spell Turning: Reflect 1d4+6 spell levels back at caster. |  | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. |  | Niveau 9: | Miracle: Requests a deity’s intercession. |  | Source: | Player's Handook | 
 
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