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																						| | Doulmar | | Déésse de la vie dans le panth�on Khuma. | 
 |  |  | Description |  | Titre: | Gardienne de la vie, Mère du monde |  | Alignement: | Neutre / Bon |  | Portfolios: | Vie, Guérison, Bonté |  | Domaines: | Good, Healing, Water. |  | Symbole: | Un soleil qui se lève |  | Rang divin: | Intermédiaire |  | Arme divine: | Sicle | 
 | Domaines |  | | Good |  | cast good spells at +1 caster level. |  | Niveau 1: | Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |  | Niveau 2: | Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10). |  | Niveau 3: | Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. |  | Niveau 4: | Holy Smite: Damages and blinds evil creatures. |  | Niveau 5: | Dispel Evil: +4 bonus against attacks by evil creatures. |  | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. |  | Niveau 7: | Holy Word: Kills, paralyzes, slows, or deafens nongood subjects. |  | Niveau 8: | Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. |  | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only. |  | Source: | Player's Handook | 
 
 | | Healing |  | You cast healing spells at +1 caster 
level. |  | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). |  | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). |  | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). |  | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). |  | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. |  | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. |  | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |  | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. |  | Niveau 9: | Heal, Mass: As heal, but with several subjects. |  | Source: | Player's Handook | 
 
 |  | | Water |  | Turn or destroy fire creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster water creatures as 
an evil cleric rebukes undead. Use 
these abilities a total number of times 
per day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Obscuring Mist: Fog surrounds you. |  | Niveau 2: | Fog Cloud: Fog obscures vision. |  | Niveau 3: | Water Breathing: Subjects can breathe underwater. |  | Niveau 4: | Control Water: Raises or lowers bodies of water. |  | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. |  | Niveau 6: | Cone of Cold: 1d6/level cold damage. |  | Niveau 7: | Acid Fog: Fog deals acid damage. |  | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. |  | Source: | Player's Handook | 
 
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