Balance DCs
	
		
			| Narrow Surface | 
			Balance DC1 | 
			Difficult Surface | 
			Balance DC1 | 
		 
	
	
		
			
				
					- Add modifiers from Narrow Surface Modifiers, below, as appropriate.
 
					- Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.
 
				 
			 | 
		 
	
	
		
			| 7-12 inches wide | 
			10 | 
			Uneven flagstone | 
			102 | 
		 
		
			| 2-6 inches wide | 
			15 | 
			Hewn stone floor | 
			102 | 
		 
		
			| Less than 2 inches wide | 
			20 | 
			Sloped or angled floor | 
			102 | 
		 
	
 
	Narrow Surface Modifiers
	
		
			| Surface | 
			DC Modifier1 | 
		 
	
	
		
			
				
					- 
						
							Add the appropriate modifier to the Balance DC of a narrow surface.
						 
						
							These modifiers stack.
						 
					 
				 
			 | 
		 
	
	
		
			| Lightly obstructed  | 
			+2 | 
		 
		
			| Severely obstructed | 
			+5 | 
		 
		
			| Lightly slippery | 
			+2 | 
		 
		
			| Severely slippery | 
			+5 | 
		 
		
			| Sloped or angled | 
			+2 | 
		 
	
 
Check
	You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
 
Being Attacked while Balancing
	You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.
 
Accelerated Movement
	You can try to walk across a precarious surface more quickly than normal. If you accept a -5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof) that you charge.
 
	See also: epic usages of Balance.
 
Action
	None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.
 
Special
	If you have the Agile feat, you get a +2 bonus on Balance checks.
  |