| 
 This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude
  saves made to resist the effects of a disease. 
The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude
save needed to resist it. 
| Disease Fortitude Save DC | 
Purchase DC | 
Craft DC | 
Time |  
| 
14 or lower | 
5 | 
15 | 
1 hr.
 |  
| 
15–18 | 
10 | 
20 | 
3 hr.
 |  
| 
19–22 | 
15 | 
25 | 
6 hr.
 |  
| 
23 or higher | 
20 | 
30 | 
12 hr.
 |  
 
Special: A character without a pharmacist
  kit takes a –4 penalty on Craft (pharmaceutical) checks. 
A character with the Medical
Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks.  |